Irvine, CA, US
32 days ago
Software Development Engineer, AZoth Game Engine
Amazon Games is looking for a software engineer to join us in creating and extending our studio's "AZoth" game engine for our hit PC title New World and beyond. Our proprietary engine is 100% owned-and-operated exclusively by our team in support of our Amazon Games games and customers.

You will be joining a group of talented and passionate technologists who are developing and improving our game engine to meet the ever-growing needs of our player customers, our game developers, and new game ideas. We are looking for natural problem solvers with a passion for gaming, who enjoy working with artists and game designers, enjoys finishing projects in a timely manner, and is a constant advocate for foundational quality of our tools and technology.

This is specifically a Tools engineering role. The primary responsibility for this role is developing, extending and supporting the tools that content creators use to build videogame worlds.

Key job responsibilities
Your responsibilities will include:

- You will work with other engineers and content creators to develop new engine tools and technology to power games, primarily in C++.

- You will own and architect engine level systems and their developer-facing interfaces that scale for large data sets.

- You will empower content creators through rapid iteration and creation of tools used in the creation and iteration of large, persistent worlds.

- You will assist in developing project plans and commitments, and then deliver consistently against those commitments.

- You will lead by example with excellence in execution, collaboration and code reviews.

A day in the life
As a tools engineer you will work closely with team technical leads and product owners to deliver incremental improvements to our game engine's tools across a variety of code areas. You will be a contributing member of an agile software development team practicing Scrum. You will be interacting with New World and other game developers as your primary customers. You will be writing and reviewing a lot of C++ code, with secondary use of and exposure to C#, LUA, Python, QT, and proprietary languages.

About the team
The "AZoth Engine Team" has a primary development hubs in Irvine, CA; we also have satellite studios in San Diego, CA and Seattle, WA.

We are open to hiring candidates to work out of one of the following locations:

Irvine, CA, USA | Seattle, WA, USA
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